Virtual Photography (In-game Capture)
This project started with a simple thought: a story can still be expressed through framing, even during gameplay. As both a gamer and a cinematographer, I wanted to bring those two perspectives together and see what could be created through in-game moments. Using Black Myth: Wukong, I explored how emotion, atmosphere, and perspective can shape a frame. To me, cinematography exists everywhere if we look closely enough. The important part is to observe and find the strongest storytelling a moment can offer.
Negative space, scale, uncertainty, spatial tension, discovery
Disorientation, subject isolation, darkness, limited visibility, horror tone, vulnerability
tight wide frame, confinement, restricted space, one-way path, inevitability, destiny, visual pressure
Confrontation, eyeline match, tension, focus, anticipation
low angle, diagonal composition, instability, intensity
Low angle, victory, foreground subject, dominance